Showing posts with label burning man. Show all posts
Showing posts with label burning man. Show all posts

Tuesday, October 6, 2015

Accolade!

This group picked 350 things to honor at Burning Man, and Organ Donor was on the list!


Thursday, September 17, 2015

Organ Donor Successfully Completes Deployment at Burning Man

Organ Donor successfully completed a deployment at Burning Man 2015 as part of Sol Diego's Wonderlust Arcade installation. The five-day deployment was located with 28 other regional projects under tents at the base of The Man. The Midway was open 24 hours a day from event start until 5pm Friday before the burn.

The Wonderlust Midway installation included a forced perspective building and a variety of arcade and midway games and a Zoltar booth. Games were designed and built by members of the Sol Diego team. An article about the forced perspective construction and the games can be found at:

http://www.sdcitybeat.com/sandiego/article-14497-sol-diego-brings-immersive-art-to-burning-man.html

Setup took Organ Donors Paul and Abraxas about 8 hours over two days to complete, including ferrying components and tools out to the Midway (with a 5 mph speed limit). Conditions were windy and dusty, with visibility falling to zero at times. Organ Donor setup had to work with and around all the other teams setting up their art installations.

Substantial changes to the console and software were made from the previous deployment. A new console design was introduced. The minimum desired software functionality was completed on the second day, about an hour before event start. More ambitious software plans, including touchscreen support and graphical user interface features, would have to wait for a later deployment.

The new organ console (version 2.0) improved stability and function. Sturdy legs from IKEA, a cut down IKEA tabletop, and a custom laser-cut cabinet were key elements of the new console, replacing the lightweight folding stage stand and small custom control panel. The console would no longer tip over (or blow away!) as easily, and had improved aesthetics. The two manuals (that is, organ keyboards) and MIDI combiner and coupler management software were carried over from version 1.0 of the console. Version 2.0 added a sheet music stand, an LCD touch-screen, a selector knob, and a laser-engraved diagram to label and explain the stops and coupler buttons. The touch-screen and selector knob were managed by a Raspberry Pi 2 with software written in Python, and the active coupler diagram was managed by an Arduino MEGA 2560.

No substantial changes were made to the pipes, racks, windchest, or blower box. A minor rearrangement of the pipe positions around the rack was necessary to accommodate the shape of the limited space available.

The first failure was with the windchest, which is made of laser-cut acrylic. The front bottom left edge of the windchest leaked during the first pressurization. While the proper solvent-based acrylic cement could be purchased from Reno, that would involve a lengthy trip. Fortunately, Organ Donor Bigun had acrylic cement in his kit. We borrowed a tube, applied the cement, and clamped the windchest closed. This seam held for the duration of the event, possibly because we left the clamps in place. Organ Donor Bigun recommended the addition of a square acrylic rod glued along the seam on the inside of the windchest as a reinforcement. Since the seam is somewhat long, this reinforcement would reduce the amount of flex that probably caused the seam to pop.

The second failure was of both keyboards. When tested after a few hours of dust storm during setup, about half the keys on both manuals were no longer working. We suspected dust fouling the contacts inside the keyboard. With the dust storm continuing and worsening, the keyboards were removed and taken back to Copper Home, Organ Donor's support trailer at Wonderlust Camp. The keyboards were disassembled and inspected. Each key has a series of blue rubber boots that provide domes for each key to press down upon. A contact beneath each dome is actuated when the dome is compressed. Dust had worked its way beneath the rubber boots. The factory design looked more than adequate for normal conditions, but wasn't up to being inundated with playa dust.

A repair was proposed. We would thoroughly clean the contacts and the rubber boots, then use silicone sealant to completely seal the dust boots to the circuit board. The rest of the interior of the keyboard would be allowed to collect dust. Since the rest of the keyboard consisted of mechanical action and the components on the circuit board, confidence was high that the repair would work.

Both dusty keyboards, and the clean pair of backup keyboards, were treated with silicone sealant. In order to replace the dust boots, tool improvisation was required. The rubber plugs that anchor the dust boots would not fit back into the holes by finger pressure. Very small holes were observed at the top of each of the rubber plugs/feet. An unwound paper clip worked perfectly to refit the rubber anchor feet. The strip of dust boots was placed in the correct position, then the paper clip gently pressed into the hole over the top of each plug/foot. The foot then slipped into the hole with no difficulty.

Photos can be found here:

https://www.flickr.com/photos/w5nyv/albums/72157658511444682

After the keyboards were treated with sealant, they were returned to the console in the Midway. On the final day, one of the repaired keyboards failed, with just two keys no longer responding to key presses. This was swapped out for one of the backup keyboards. This keyboard worked the rest of the day until close of Midway. The other repaired keyboard lasted the entire event without failures. Later examination showed that we left gaps in the silicone sealant at each of the places where keys failed.

Software functionality for the Midway exhibit consisted of two modes, keyboard and jukebox. Jukebox mode was where Organ Donor played files from the songs directory in the Raspberry Pi. Keyboard mode was where the participant played the keyboard. Participants could play the keyboard at any time, but keyboard mode turned off any MIDI signals being sent to the windchest from the Raspberry Pi.

The Organ Donor received overwhelmingly positive feedback. Conservatory students, amateur musicians, and people that don't have any experience playing a keyboard all were encouraged to play Organ Donor.

One participant, Anthony Decognito, made up songs extemporaneously about other participants. He inquired as to their city of origin, made up a melody, and improvised a song. This was hugely successful.

Several pop-up concerts were held by people that happened to have large amounts of music memorized. The team greatly appreciated the willingness of so many participants that freely shared their talents and training. Crowds gathered in waves to listen and play.

The jukebox mode was freely used. While several lost and found items were recovered, no obvious abuse occurred. While at least one participant used a very unconventional body part to play the keyboard, Organ Donor was unscathed by heavy participant use.

Complete set of photos from the deployment can be found here https://www.flickr.com/photos/w5nyv/albums/72157656113224673

We found that most people didn't really study the coupler diagram, and were generally unwilling to read the verbose text-mode displays on the LCD to understand how to switch between keyboard and jukebox modes. This wasn't entirely surprising, but it did spark some discussion and decisions on how to improve the console for version 3.0.

With some strategic text placement, the coupler diagram could perhaps be improved to the point of not requiring a lot of explanation. During exhibition, it did not take much additional explanation to make the coupler diagram come alive, but the fact that it did take some additional explanation at all means there is room for improvement in this particular interface. Plans are in place to improve this particular interface for San Diego Maker Faire (3-4 October 2015).

For the LCD screen that showed status and gave instructions for jukebox vs. keyboard mode, it was felt that a big image on the screen and callouts on the knob would improve ease of operation.

Upon return to San Diego, the blower box, windchest, and pipes were cleaned with compressed air and damp cloths, and Organ Donor was set up for San Diego Maker Faire improvements.


Anyone interested in the project is welcome to follow along and is invited to consider becoming an Organ Donor. The project needs skills of all types, including machine learning, coding, user interface design, game theory, carpentry, laser cutting, 2D and 3D modeling, 3D printing, and many other areas. Contact Abraxas or Paul by sending a message through this site.

Saturday, August 15, 2015

Kickstarter that helps Organ Donor

Do you like Organ Donor?

Did you know that Organ Donor will be at Burning Man this year?

Did you know that you can help?

This project is hosting our machine learning pipe organ. If you donate to it, you are helping Organ Donor. 

Please consider donating. Leave a note in the comments that you're an Organ Donor supporter. *Any* amount helps. 

https://www.kickstarter.com/projects/soldiego/wonderlust-arcades-trip-to-burning-man?ref=card

Sunday, May 31, 2015

Organ Donor Goes to the Fair and Finds it's Fantastic

The San Diego County Fair runs from 5 June – 5 July 2015, and is expected to draw nearly a million and a half visitors. Like Burning Man, the fair represents drastically different things to different people. Unlike Burning Man, it’s very commercial, very spectator-friendly, and while it may flirt with a PG rating, it’s almost entirely kid-friendly and carefully curated.

However, there are some surprising commonalities between Burning Man and The Fair. There are some excellent untapped opportunities for Burners to participate in The Fair, greatly increase our presence in the wider community, and substantially improve our art projects along the way.

The fair is a fabric that supports diverse experience. The rides are provided for people to play on. The music is performed for people to enjoy. The demonstration gardens are planted for people to browse. The food is plentiful for people to buy. The contests are organized for people to compete.

You can spend the entire day studying woodworking, gems, art, photography, yearbooks, and school projects. There are workshops and demonstrations in all of these areas. Or, you can spend the entire day riding carnival rides and eating. These two paths would only cross at the bathroom.

The Fair aims to submerse you in whatever captures your attention. The Fair wants to subvert you from a spectator to an active and engaged participant. Preferably leading with your wallet, of course, but not necessarily. Organ Donor has found that The Fair really, really, really wants exhibitors, not just more customers. This is a huge opportunity for Sol Diego, and therefore all San Diego Burners.

Burning Man art projects are an excellent fit for The Fair. The Fair has facilities large enough to show off the biggest art cars. There is a car show at the Fair every year, right at the entrance, with fleets of cars that rotate daily through all sorts of car clubs. Why not a burner art car day at The Fair?

The Creative Youth Tent in the midfield is an enormous space. This year, 15,000 pieces of art will be displayed. These are pieces made by children. This is where Organ Donor will be playable from 5 June – 5 July. Imagine more interactive indoor style Burner exhibits in this space!

There are huge swathes of open space that could very well host large constructed projects, LED-art, fire art, or whatever we came up with. Performance pieces, games, puzzles, the list is literally endless. Any ideas that are “too late, too big, too hard” for 2015 Burning Man Midway could find an almost perfect fit in a real Midway at The Fair.

Participation in The Fair requires completion and installation months ahead of the typical Burner build rush in July and August. This requires a team to have their act together, logistics-wise, much earlier in the year. The benefits, however, are substantial.

First, the potential for publicity and recruiting is enormous. Imagine demonstrating a working project and being able to invite people to join Sol Diego.

Second, the ability to test-drive a new interactive art project with real people over a long period of time will provide the sort of feedback that you don’t want to wait for the playa to get. Imagine being able to include a fantastic new feature or shape or structure that simply wouldn’t have occurred to you otherwise, without people actually encountering your artwork in the wild. Since The Fair closes after the 4th of July, you would have July and August to upgrade or modify your project to make it substantially better for the Burn.

The schedule does have a downside. I mentioned already that Organ Donor wasn’t able to come to Figment this year because of the conflict between The Fair and Figment. While we might have been able to take Organ Donor down and moved to Figment, the odds of being able to easily get back in to The Fair to set back up were very long. They want exhibits to be completely ready to go, and stay as long as possible. Setting up Organ Donor is a long and messy process, so we chose to stay for the entire length of The Fair. This doesn’t have to be the case for a project that is smaller or easier to set up.

Brandie envisioned Sol Diego becoming something like the Flaming Lotus Girls, with their projects being installed as large, recognized, funded, public art works in and around the city of San Francisco. I don’t have any insight or connections with the city of San Diego, outside of the ones I have accidentally made from time to time, but my feeling is that we should probably follow the path of least resistance and go where we are wanted, first.

If, as Brandie described, the San Diego city public art people are hostile to burners or have already decided we’re just a bunch of flakes, or honestly think that community driven art is fundamentally lesser quality than their sculptures of awkwardly posed surfers, then so be it. We have paths available to us that lead not only to the playa, but also to the fairgrounds, Balboa Park, and friendly museum spaces. Following these paths and showing that we are not flakes and that our art is not of lesser quality, while having a total blast and making people happy, sounds like having our cake and eating it too.

What’s required to do this successfully? Planning. Financial support. Communications. Following through. Starting now to draw up ideas and fundraising for the efforts. It means we stop waiting for Burning Man org to get around to eventually telling us what they think we should do, and start picking our projects for ourselves, showing them to San Diego, and then taking them to The Burn.


Looking forward to 2016, I’d like to know how interested we are in recruiting, sponsoring, building, showing, and supporting burner art in community spaces like The Fair and Balboa Park?

Monday, February 23, 2015

Sol Diego Open Playa Project Proposal "Quake House"

Video



Here's a proposal for the Sol Diego Open Playa Project for Burning Man 2015.

Not an automatic fit for Organ Donor, but plenty of fun opportunities for engaging animated artworks!