This group picked 350 things to honor at Burning Man, and Organ Donor was on the list!
Showing posts with label burning man. Show all posts
Showing posts with label burning man. Show all posts
Tuesday, October 6, 2015
Thursday, September 17, 2015
Organ Donor Successfully Completes Deployment at Burning Man
Organ Donor successfully completed a deployment at Burning Man
2015 as part of Sol Diego's Wonderlust Arcade installation. The five-day
deployment was located with 28 other regional projects under tents at the base
of The Man. The “Midway” was open 24 hours a day from event
start until 5pm Friday before the burn.
The Wonderlust Midway
installation included a forced perspective building and a variety of arcade and
midway games and a Zoltar booth. Games were designed and built by members of
the Sol Diego team. An article about the forced perspective construction and
the games can be found at:
http://www.sdcitybeat.com/sandiego/article-14497-sol-diego-brings-immersive-art-to-burning-man.html
Setup took Organ Donors Paul and Abraxas about 8 hours over two
days to complete, including ferrying components and tools out to the Midway
(with a 5 mph speed limit). Conditions were windy and dusty, with visibility
falling to zero at times. Organ Donor setup had to work with and around all the
other teams setting up their art installations.
Substantial changes to the console and software were made from
the previous deployment. A new console design was introduced. The minimum
desired software functionality was completed on the second day, about an hour before
event start. More ambitious software plans, including touchscreen support and
graphical user interface features, would have to wait for a later deployment.
The new organ console (version 2.0) improved stability and
function. Sturdy legs from IKEA, a cut down IKEA tabletop, and a custom
laser-cut cabinet were key elements of the new console, replacing the
lightweight folding stage stand and small custom control panel. The console
would no longer tip over (or blow away!) as easily, and had improved aesthetics.
The two manuals (that is, organ keyboards) and MIDI combiner and coupler
management software were carried over from version 1.0 of the console. Version
2.0 added a sheet music stand, an LCD touch-screen, a selector knob, and a
laser-engraved diagram to label and explain
the stops and coupler buttons. The touch-screen and selector knob were managed
by a Raspberry Pi 2 with software written in Python, and the active coupler
diagram was managed by an Arduino MEGA 2560.
No substantial changes were made to the pipes, racks, windchest,
or blower box. A minor rearrangement of the pipe positions around the rack was
necessary to accommodate the shape of the limited space available.
The first failure was with the windchest, which is made of
laser-cut acrylic. The front bottom left edge of the windchest leaked during
the first pressurization. While the proper solvent-based acrylic cement could
be purchased from Reno, that would involve a lengthy trip. Fortunately, Organ
Donor Bigun had acrylic cement in his kit. We borrowed a tube, applied the
cement, and clamped the windchest closed. This seam held for the duration of
the event, possibly because we left the clamps in place. Organ Donor Bigun
recommended the addition of a square acrylic rod glued along the seam on the
inside of the windchest as a reinforcement. Since the seam is somewhat long,
this reinforcement would reduce the amount of flex that probably caused the
seam to pop.
The second failure was of both keyboards. When tested after a few
hours of dust storm during
setup, about half the keys on both manuals were no longer working. We suspected
dust fouling the contacts inside the keyboard. With the dust storm continuing
and worsening, the keyboards were removed and taken back to Copper Home, Organ
Donor's support trailer at Wonderlust Camp. The keyboards were disassembled and
inspected. Each key has a series of blue rubber boots that provide domes for
each key to press down upon. A contact beneath each dome is actuated when the
dome is compressed. Dust had worked its way beneath the rubber boots. The factory design looked more than
adequate for normal conditions, but wasn't up to being inundated with playa
dust.
A repair was proposed. We would thoroughly clean the contacts and
the rubber boots, then use silicone sealant to completely seal the dust boots
to the circuit board. The rest of the interior of the keyboard would be allowed
to collect dust. Since the rest of the keyboard consisted of mechanical action
and the components on the circuit board, confidence was high that the repair
would work.
Both dusty keyboards, and the clean pair of backup keyboards,
were treated with silicone sealant. In order to replace the dust boots, tool
improvisation was required. The rubber plugs that anchor the dust boots would
not fit back into the holes by finger pressure. Very small holes were observed
at the top of each of the rubber plugs/feet. An unwound paper clip worked
perfectly to refit the rubber anchor feet. The strip of dust boots was placed
in the correct position, then the paper clip gently pressed into the hole over
the top of each plug/foot. The foot then slipped into the hole with no
difficulty.
Photos can be found here:
https://www.flickr.com/photos/w5nyv/albums/72157658511444682
After the keyboards were treated with sealant, they were returned
to the console in the Midway. On the final day, one of the repaired keyboards
failed, with just two keys no longer responding to key presses. This was
swapped out for one of the backup keyboards. This keyboard worked the rest of
the day until close of Midway. The other repaired keyboard lasted the entire
event without failures. Later examination showed that we left gaps in the
silicone sealant at each of the places where keys failed.
Software functionality for the Midway exhibit consisted of two
modes, keyboard and jukebox. Jukebox mode was where Organ Donor played files
from the songs directory in the Raspberry Pi. Keyboard mode was where the
participant played the keyboard. Participants could play the keyboard at any
time, but keyboard mode turned off any MIDI signals being sent to the windchest
from the Raspberry Pi.
The Organ Donor received overwhelmingly positive feedback. Conservatory
students, amateur musicians, and people that don't have any experience playing
a keyboard all were encouraged to play Organ Donor.
One participant, Anthony Decognito, made up songs
extemporaneously about other participants. He inquired as to their city of
origin, made up a melody, and improvised a song. This was hugely successful.
Several pop-up concerts were held by people that happened to have
large amounts of music memorized. The team greatly appreciated the willingness
of so many participants that freely shared their talents and training. Crowds
gathered in waves to listen and play.
The jukebox mode was freely used. While several lost and found
items were recovered, no obvious abuse occurred. While at least one participant
used a very unconventional body part to play the keyboard, Organ Donor was
unscathed by heavy participant use.
Complete set of photos from the deployment can be found here
https://www.flickr.com/photos/w5nyv/albums/72157656113224673
We found that most people didn't really study the coupler
diagram, and were generally unwilling to read the verbose text-mode displays on
the LCD to understand how to switch between keyboard and jukebox modes. This
wasn't entirely surprising, but it did spark some discussion and decisions on
how to improve the console for version 3.0.
With some strategic text placement, the coupler diagram could
perhaps be improved to the point of not requiring a lot of explanation. During
exhibition, it did not take much additional explanation to make the coupler
diagram come alive, but the fact that it did take some additional explanation
at all means there is room for improvement in this particular interface. Plans
are in place to improve this particular interface for San Diego Maker Faire
(3-4 October 2015).
For the LCD screen that showed status and gave instructions for
jukebox vs. keyboard mode, it was felt that a big image on the screen and
callouts on the knob would improve ease of operation.
Upon return to San Diego, the blower box, windchest, and pipes
were cleaned with compressed air and damp cloths, and Organ Donor was set up
for San Diego Maker Faire improvements.
Anyone interested in the project is welcome to follow along and
is invited to consider becoming an Organ Donor. The project needs skills of all
types, including machine learning, coding, user interface design, game theory,
carpentry, laser cutting, 2D and 3D modeling, 3D printing, and many other
areas. Contact Abraxas or Paul by sending a message through this site.
Saturday, August 15, 2015
Kickstarter that helps Organ Donor
Do you like Organ Donor?
Did you know that Organ Donor will be at Burning Man this year?
Did you know that you can help?
This project is hosting our machine learning pipe organ. If you donate to it, you are helping Organ Donor.
Please consider donating. Leave a note in the comments that you're an Organ Donor supporter. *Any* amount helps.
https://www.kickstarter.com/projects/soldiego/wonderlust-arcades-trip-to-burning-man?ref=card
Sunday, May 31, 2015
Organ Donor Goes to the Fair and Finds it's Fantastic
The San Diego County Fair runs from 5 June – 5 July 2015,
and is expected to draw nearly a million and a half visitors. Like Burning Man,
the fair represents drastically different things to different people. Unlike
Burning Man, it’s very commercial, very spectator-friendly, and while it may
flirt with a PG rating, it’s almost entirely kid-friendly and carefully
curated.
However, there are some surprising commonalities between
Burning Man and The Fair. There are some excellent untapped opportunities for
Burners to participate in The Fair, greatly increase our presence in the wider
community, and substantially improve our art projects along the way.
The fair is a fabric that supports diverse experience. The
rides are provided for people to play on. The music is performed for people to
enjoy. The demonstration gardens are planted for people to browse. The food is
plentiful for people to buy. The contests are organized for people to compete.
You can spend the entire day studying woodworking, gems,
art, photography, yearbooks, and school projects. There are workshops and
demonstrations in all of these areas. Or, you can spend the entire day riding
carnival rides and eating. These two paths would only cross at the bathroom.
The Fair aims to submerse you in whatever captures your
attention. The Fair wants to subvert you from a spectator to an active and
engaged participant. Preferably leading with your wallet, of course, but not
necessarily. Organ Donor has found that The Fair really, really, really wants
exhibitors, not just more customers. This is a huge opportunity for Sol Diego,
and therefore all San Diego Burners.
Burning Man art projects are an excellent fit for The Fair.
The Fair has facilities large enough to show off the biggest art cars. There is
a car show at the Fair every year, right at the entrance, with fleets of cars
that rotate daily through all sorts of car clubs. Why not a burner art car day
at The Fair?
The Creative Youth Tent in the midfield is an enormous
space. This year, 15,000 pieces of art will be displayed. These are pieces made
by children. This is where Organ Donor will be playable from 5 June – 5 July.
Imagine more interactive indoor style Burner exhibits in this space!
There are huge swathes of open space that could very well
host large constructed projects, LED-art, fire art, or whatever we came up
with. Performance pieces, games, puzzles, the list is literally endless. Any
ideas that are “too late, too big, too hard” for 2015 Burning Man Midway could
find an almost perfect fit in a real Midway at The Fair.
Participation in The Fair requires completion and
installation months ahead of the typical Burner build rush in July and August.
This requires a team to have their act together, logistics-wise, much earlier
in the year. The benefits, however, are substantial.
First, the potential for publicity and recruiting is
enormous. Imagine demonstrating a working project and being able to invite
people to join Sol Diego.
Second, the ability to test-drive a new interactive art
project with real people over a long period of time will provide the sort of
feedback that you don’t want to wait for the playa to get. Imagine being able
to include a fantastic new feature or shape or structure that simply wouldn’t
have occurred to you otherwise, without people actually encountering your
artwork in the wild. Since The Fair closes after the 4th of July,
you would have July and August to upgrade or modify your project to make it substantially
better for the Burn.
The schedule does have a downside. I mentioned already that
Organ Donor wasn’t able to come to Figment this year because of the conflict
between The Fair and Figment. While we might have been able to take Organ Donor
down and moved to Figment, the odds of being able to easily get back in to The
Fair to set back up were very long. They want exhibits to be completely ready
to go, and stay as long as possible. Setting up Organ Donor is a long and messy
process, so we chose to stay for the entire length of The Fair. This doesn’t
have to be the case for a project that is smaller or easier to set up.
Brandie envisioned Sol Diego becoming something like the
Flaming Lotus Girls, with their projects being installed as large, recognized,
funded, public art works in and around the city of San Francisco. I don’t have
any insight or connections with the city of San Diego, outside of the ones I
have accidentally made from time to time, but my feeling is that we should
probably follow the path of least resistance and go where we are wanted, first.
If, as Brandie described, the San Diego city public art
people are hostile to burners or have already decided we’re just a bunch of
flakes, or honestly think that community driven art is fundamentally lesser
quality than their sculptures of awkwardly posed surfers, then so be it. We
have paths available to us that lead not only to the playa, but also to the
fairgrounds, Balboa Park, and friendly museum spaces. Following these paths and
showing that we are not flakes and that our art is not of lesser quality, while
having a total blast and making people happy, sounds like having our cake and
eating it too.
What’s required to do this successfully? Planning. Financial
support. Communications. Following through. Starting now to draw up ideas and fundraising
for the efforts. It means we stop waiting for Burning Man org to get around to
eventually telling us what they think we should do, and start picking our
projects for ourselves, showing them to San Diego, and then taking them to The
Burn.
Looking forward to 2016, I’d like to know how interested we
are in recruiting, sponsoring, building, showing, and supporting burner art in
community spaces like The Fair and Balboa Park?
Monday, February 23, 2015
Sol Diego Open Playa Project Proposal "Quake House"
Here's a proposal for the Sol Diego Open Playa Project for Burning Man 2015.
Not an automatic fit for Organ Donor, but plenty of fun opportunities for engaging animated artworks!
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